Augmented Labs
User Interface

Settings

Configure project metadata, signals, and materials

The Settings window organizes project configuration into three main categories:

  • General settings
  • Signals
  • Materials

General settings

General settings contain project metadata, such as name and description.

Renaming a project

Open the General settings section and update the project name or description as needed.

Save changes using File > Save or CTRL+S.

Signals

The Signals section stores global signals that you can later use in your programs.

For more information, see the Signals page.

Materials

The Materials section lists all materials imported or created in your project. When you import objects from .gltf, .glb, or STEP files, their materials become available here.

There are two material types:

  • PBR materials (Physically Based Rendering)
  • Standard materials

PBR Materials

Use PBR materials when you want a more realistic look. You can adjust key physical properties:

  • Metallic: how metallic an object appears (0 to 1).
  • Roughness: how rough a surface appears (0 to 1).
  • Alpha: transparency (0 to 1).
  • Color: RGB, HSL, or HEX.

These properties help create scenes that better represent real-world objects and improve presentation quality.

Standard Materials

Standard materials are designed for fast visualization. They do not simulate physical properties such as metallic or roughness.

For standard materials, the only editable property is color (RGB, HSL, or HEX).

Creating a new material

Click New material to create a material. Then set its name and properties based on the selected type (PBR or Standard).

To assign a material to a mesh, see the Graphics component page.

Deleting a material

Click the trash icon to delete a material. Meshes that were using that material will fall back to a default gray appearance.

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