Signals
Signals
Signals are at the core of how components interact and connect in a scene.
There are two types of signals:
- Entity signals
- Global signals
Entity signals
Entity signals come from components in the scene. For example, a sensor exposes a state signal.
For details on each component's signals, see the Components section.
Global signals
Global signals let you coordinate behaviors across the scene. They are configured in the application's Settings.
Each global signal has the following properties:
- Signal name
- Signal description
- Signal type: boolean, integer, or float
- Default value: the initial value of the signal
Warning
For example, if an axis should move only when a robot is in a safe position, use a global boolean flag to gate the axis motion.