Augmented Labs
UI

Object Editor

Editing simulation objects

The Object Scene Tree lists all active objects in the scene. Every time you import an object, it appears in the tree. From here you can navigate the hierarchy, select and rename objects, duplicate or copy/paste them, and edit parent–child relationships.

Vacuum component properties

Create empty objects

Click the + button near the Objects title to create an empty object. Empty objects are created at world position (0, 0, 0) with identity rotation.

Select objects

Click an object to select it. The selected object appears in bold. Only one object can be selected at a time.

Rename objects

Right‑click an object and choose Rename. The name becomes editable. Multiple objects can share the same name.

Change parent–child relations

To change parent-child relations you can drag an object onto another object to make it a child of that parent.

Reparenting can change the object’s transform because its position becomes relative to the new parent.

To keep the object in the same world position when reparenting, drag it while holding CTRL+R.

Delete objects

Right‑click an object and choose Delete. The object and all of its children are removed.

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